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Ftl ship strategy
Ftl ship strategy




ftl ship strategy

automated ships cannot repair hull breaches which means that any system that gets one cannot be repaired either when diving in the nebula, there are no ABS missiles, just the enemy rebel ship Weapon Pre-Igniter does not affect Artillery Beam on Federation ships

ftl ship strategy

system repair drones prioritize Shields then Weapons in repair order Slugs cannot be mind-controlled (making them amazing pilots since mind-control cannot take away your evade through controlling the pilot) While all ships can run out of missiles, the enemy Flag Ship cannot run out of missiles :/

ftl ship strategy

Crystal crew take 25% less damage from Oxygen loss Slugs can see enemy crew even inside nebulas Lanius can overcome level I Oxygen systems and eventually suck all the oxygen off of a ship (assuming internal doors are open) Lanius are considered to be equivalent to hull breaches which have the same effects mind controlling Zoltans is a decent strategy since Zoltans explode on death dealing damage to crew pulsar stars present the chance to lose a run depending on what systems they damage with ion pulses humans are 10% faster at learning skills, but that is really their only ability disabling piloting will delay enemy FTL charging flak cannon can take down shields easily the amount of crew you have does not affect you oxygen loss rates you can tell the level of a particular enemy system by monitoring how many times it take to disable it placement of your weapons on the ship does matter in timing from firing to hitting the enemy ship sometimes it is worth taking a hull damage point or two to prevent wasting missiles Shield Recharge Booster augment is really good if you have only 3 shields late run (not counting Zoltan Shields) the only difference between Easy and Hard mode is the scrap rewards. usually, 5 engine power is all you need remember to check for a clone bay if all crew on the opposing ship are dead but the battle is not done sometimes the different options can lead to different outcomes that may benefit or hurt your ship Zoltan shields, although awesome, can be quickly taken down by beam and ion charges How do you unlock all of the ships? Lethalfrag says use the FTL wiki 😅 …also, you could use the FTL save editor program (cheatty 😬) mantis are usually good fighters and useful for boarding parties in general, remember to heal your crew and ship the best you can before each new jump Reconstructive Teleport fully heals your crew each time they teleport. when being boarded, vent the entire ship of oxygen except the med bay to force the opposing crew to fight you in the med bay you should definitely have 3rd shields by sector 5 the first 50 scrap you get in a run you should spend on 2nd shields after you die, go back mentally and think through what you did and what you bought with your scrap that did you in…” “much of this game is understanding why you died. if breach in one room and note in danger, open inner doors to distribute the oxygen “Rocks are stellar at stomping out fires.” Good application when assigned to engines. impossible to get to the store in sector 1? No worries, spend all of your scrap on your ship. To get the slug ship, you have to defeat the event in the slug home-world For example, when encountering a pulsar, putting 2 Zoltan's in the shield room will guarantee that you will have one shield level active despite the ion disruption from the pulsar. (learned from Zoltan's are immune to ion damage which means that they can power a system and protect against the risk of ion disruption. (learned from You can shift + click on character portaits to select multiple crew to send to the medbay Tip: You can send crew members to the Medbay by shift-ctrl clicking on their portrait RAW Paste Data Copied Lethalfrag’s FTL Strategy Tips 😊






Ftl ship strategy